UV.PruneDuplicatesPrune UVs to exclude duplicates within a given tolerance
archive
Category: Clockwork
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
System.MemoryReturns information on total system memory
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
UV.RoundDownToPrecisionRounds a UV coordinate *down* to a specified precision
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
System.UserNameReturns the user name of the person who is currently logged on to Windows on the machine the script is executed on.
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
UV.RoundToPrecisionRounds a UV coordinate to a specified precision
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
System.VersionReturns the Windows version
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
UV.RoundUpToPrecisionRounds a UV coordinate *up* to a specified precision
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
TextElement.SetTextSets the text of a given text element. Unlike the OOTB node TextNote.SetText
UV.SwapSwaps U and V coordinates
Clockwork Dynamo
- July 21st, 2018
- - 0 comment
- - Eric Boehlke
ThirdXYZAxis.ByTwoVectorsGiven two main XYZ axes (or vectors pointing more or less in their general direction)
Categories
- bimorphNodes (60)
- Clockwork (403)
- Core (832)
- Dynamo (1,929)
- LunchBox (162)
- Mesh (8)
- Plissken (61)
- spring nodes (138)
- SteamNodes (60)
- truevis (1)
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